P A P E R S
The full-blown technical aspects of making it go
-
Product Overview: Softimage 3D Version 3.0 for Windows NT
An open architecture means freedom of choice. Just how has
the change in platform effected the software?
-
Defining High-End 3-D Computer Animation
An overview of current trends and concerns in computer graphics, this
document explores the definition of high-end 3-D animation beyond cost
and platform, using Microsoft Softimage 3D as a measure of high-end tools.
-
SOFTIMAGE 3D for Windows NT in an IRIX Environment
A technical overview of network and system integration, with tips and
guidelines on how to integrate your current IRIX production setup with
Windows NT workstations for transparent data sharing.
-
Understanding Microsoft Windows NT:
A Technical Overview for Softimage 3D Users
A comprehensive look at the technical features of an old friend
on a new platform.
-
Hardware Configuration Guide
Softimage 3D Version 3.0 for Windows NT.
How to put the bits together.
-
Character Design and Animation
By its nature, character animation, as viewed purely from the technical point of view, is a
highly subjective art- there are no strict "rules". One can, however, better approach any
animation task when armed with a few general starting principles- all of which may be
broken from time to time.
|